


Overall that option has been a great addition to the game. That though would make things difficult for totally new players to find a common experience.Ĭustomising difficulty settings however can really change the approach to the start for better or worse. There ought to be more randomness to the events that trip a player up at the start, more procedural story surprises especially for long time players to keep things interesting. The entire start is an introduction with a very rigid game mechanic (a tutorial) and arguably over several attempts or repeated play-throughs, is trivial to beat. That's not a trivial exercise at all for casual players. It can not be collected until you leave the first planet and have visited a new system. I never redeem it anymore on any new games, especially not expeditions. Originally posted by Jaggid Edje:While it's nice having the option, it also really trivializes the game start.
